
想做张有压迫感的死神立绘,白发飘逸加一把巨大的红色镰刀,走3D渲染那种真实皮肤加强轮廓光的路子。次表面散射和肌肤颗粒感是我死磕的点,镰刀的红在高对比冷调里跳出来的效果比我预期好。
提示词我从中文重写成更完整的英文版,光影描述补全了:
3D render, realistic skin with subsurface scattering, fine skin texture, strong rim light, volumetric lighting, a young woman with flowing white hair, holding a giant red death scythe, flowing robes, powerful mysterious and dangerous atmosphere, high contrast cinematic color grading, warm-cool temperature contrast, epic tense battle mood, dramatic composition, high detail
轮廓光别调太亮,压着点更有戏剧感。