Tencent just dropped their 3D generation model 2.0, and it’s open-source right out the gate. What really gets me is the AI auto-rigging and animation generation—supposedly spits out game-ready 3D assets in minutes. Anyone doing game art knows how soul-crushing the whole rigging and weight-painting grind is after modeling. Automating even part of that is a huge time-saver.
Back in the day, 3D generation mostly stopped at static models, and you’d still have to manually clean up topology and rigging for ages. Now they’ve thrown rigging and animation into the mix, which is a solid step toward pipeline-ready assets. Of course, whether the auto-rig can handle complex moves or the topology is clean enough—that’s something you’ll only know by throwing it into a real project. The open-source part is the real MVP; at least you can download it and tinker yourself. Indie devs should definitely check this out.