白发和服的神秘剑客,全靠轮廓光把人从黑背景里拎出来

白发和服的神秘剑客,全靠轮廓光把人从黑背景里拎出来

想做一个"从黑暗里浮出来"的角色立绘,白发苍白皮加黑和服本身就够冷,剩下的全交给强轮廓光。跑的时候最在意的就是那道勾边光,把人物从渐变黑背景里干净地拎出来,红刀成了唯一的暖色破口。

3D render, realistic skin with fine pore grain, strong volumetric rim lighting,
a mysterious man with long flowing white hair and pale skin, sharp confident blue eyes, calm composed expression,
wide-brimmed black hat, black kimono with white trim, heavy gold jewelry — earrings and a thick necklace, tattoos on his hands,
holding a red katana with a gold hilt and matching sheath, blade catching a faint highlight,
dark gradient background fading to black, single strong rim light wrapping the silhouette, subtle cool fill,
highly polished lifelike finish, fantasy anime-inspired realism, dramatic cinematic mood, 8K

红刀是全图唯一暖色,别再加别的高饱和了,不然那种孤冷的神秘感就散了。

红刀当唯一暖色破口这个色彩思路很干净,学到

轮廓光从黑背景抠人这套百试百灵,赞

求问轮廓光是靠 rim lighting 一个词还是有别的招

1 个赞

好棒 :ok_hand: