
最近在给一个片子做废墟场景的参考板,顺手把脑子里那个塌顶教堂跑了出来。低机位加广角是我一贯的偏好,肋拱一压过来体量感立刻就有了。麻烦的是那道光——想要一束穿过碎掉的玫瑰窗、把空气里的灰全打出来的丁达尔,前几次都太散,后来把单一光束和密集悬浮颗粒写死才拿到。
英文提示词补完整了一版,冷暖分开写之后石头的质感也上来了:
A professional wide-angle photograph shot from a low camera angle inside a ruined, roofless Gothic cathedral.
Massive limestone ribbed arches sweep upward against a heavy storm sky, their surfaces showing structural
fractures and deep stress cracks that follow real load paths. The floor is a chaotic field of collapsed masonry,
shattered gargoyle fragments and fine white dust.
One single sharp shaft of sunlight cuts through the broken rose window, forming a hard Tyndall beam that lights
up the dense airborne particles and throws long geometric shadows across the rubble.
Cold ambient light on the stone, warm light inside the beam only.
Weathered limestone texture, moss creeping into the cracks, faint haze in the depth of the nave,
hyper-realistic, ultra sharp detail, 8k resolution, natural color grading, slight lens vignetting.
地面碎石的层次可以再乱一点,现在还是有点摆拍的样子。