
起因是想试一个很偏执的点子:把整张画面的信息量塞进一对眼睛里。眼球倒影这件事很挑,大部分时候倒影只会糊成一团彩色噪点,得把"倒影里有什么"写具体到塔楼、红天、缓慢移动的雾,同时强调它要贴着角膜的弧度走,才不会像贴图硬糊上去。羽毛质感我故意往树脂雕塑那边推了一点,不完全写实,跟眼里那个世界的荒诞感更合。
Extreme close-up of an owl's face filling the frame, in the vein of Adam Martinakis, Goro Fujita and Filip Hodas. Every feather rendered with sculpted, almost polished-resin precision. Reflected inside the huge dark eyes is an entire other world: a drowned netherworld of broken towers, red sky and slow-moving mist, sharp and legible, curving with the surface of the cornea. Surrealist digital painting, concept-art finish, a dystopian landscape trapped inside a reflection. Dramatic side light rakes across the facial disc, deep shadow on the far side, rim light picking out the feather edges. Cold slate greys against a burning amber core in the reflection. Vertical composition, shallow depth so the beak falls slightly soft, cinematic color grade.
侧光角度稍微偏一点,脸盘的圆形结构就散了,这块最值得多跑几张挑。