I saw that news about Tencent’s world model again. The key point is that the 3D world it generates is supposedly compatible with game engines—that line grabs me way more than just “one-click generation.” As an artist, the worst thing is when AI spits out a bunch of pretty stuff that’s totally unusable.
You import it into the engine and it’s all broken geometry and flying polygons, and you end up having to scrap everything and start over. Whether it can smoothly interface with the engine, and whether the materials and UVs hold up, directly decides if it has a place in the actual pipeline.
Open-sourcing is a good thing—at least we can dig into it and see how it actually organizes scene data. For now, I’m keeping my expectations in check, but also staying skeptical.